PROJECT

Zion Canyon Shuttle System

PLATFORMS

iOS, Android, Tablet

DELIVERABLES

UX, UI Components, Prototype

Zion National Park visitors are having their trip negatively affected by a reservation system that is uncohesive and fails to offer a practical solution. My app focuses on simplifying the reservation process to ensure that visitors can easily plan and enjoy their park visit.

01. DISCOVERY

As part of the UX design process, I conducted a user research phase to gather insights and identify pain points with the existing web app. To supplement my own observations, I leveraged user reviews as a primary source of user input. By analyzing and synthesizing these reviews, I aimed to corroborate my own findings and ensure a user-centric approach to the digital design.

Through this process, I discovered additional concerns that I hadn't previously considered, such as frustration with redundancy and quick sellout times. It was clear that these issues had a negative impact on users' experiences, both in terms of their day hikes and overall trip satisfaction. These insights were invaluable in informing the design decisions that followed, they set up a framework of statements I could iterate on and refine into a user-friendly interface.

02. UX METHODOLOGIES

Some of the key methodologies are listed below, with explanations as to why they were chosen for this project:

USER FLOW

Keeping user pain points in mind, I mapped out an initial flow using some of the initial framework and removing redundancies. Since this would be its own app, I removed the need to search through the park web app for the shuttle section. This set up an easier journey towards a ticket with less touchpoints and more meaningful interactions.

OBJECT ORIENTED DESIGN

Now that I knew which screens were required, I shifted my focus towards the main components that users would interact with. To enable modular reusability and efficient editing of the design, I used Figma's component properties feature during the design process. Starting from atoms, I built responsive tabs, sliders, buttons, and a calendar that would take user inputs through selection or text. Using this process also ensures the design is optimized for a smooth developer handoff.

03. UI DESIGN

For the UI, I wanted to build my design around a series of questions. How might we:

04. REFLECTION

Putting together an app like this was a lot of fun since I worked on solving my own personal issues I and the same many others experienced. If you’d like to check out the full app and its animations & interactions, here’s a link to the prototype.

I think I was able to solidify a better shuttle app core experience to accompany the transportation systems already high value proposition. I focused on the ticketing selection and adding some friction through a checkout/verification process and loading animations, but there are still other directions to update and build upon.